K/D Ratio and KDA Calculator

Enter your kills, deaths and assists from a match or a season. You get the kill-death ratio, the KDA ratio and the number of kills needed to reach a target ratio.

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Opponents you eliminated.

Zero is allowed; the ratios are then not defined.

Used only for the KDA ratio.

The ratio you want to reach, for example 2 for two kills per death.

Result

K/D ratio — Kills divided by deaths.
KDA ratio — (Kills plus assists) divided by deaths.
Kills needed for the target — More kills, with no more deaths, to reach the target. Zero means the target is already reached.

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How to use it

  1. Type your Kills, Deaths and Assists from the scoreboard.
  2. Type the Target K/D you want, for example 2 for two kills per death.
  3. Read K/D ratio and KDA ratio, then Kills needed for the target to see how many more kills, with no more deaths, reach the target.

How the ratios are calculated

The kill-death ratio divides kills by deaths. The Wikipedia glossary of video game terms describes it as the ratio between the number of opponents a player defeated and the number of deaths the player suffered.

KDA is the same idea with assists added to the kills. The glossary gives it as the abbreviation of kills, deaths and assists, a ratio used by players of multiplayer games. The formula here, (kills plus assists) divided by deaths, is the common form; each game may calculate its own.

K/D = kills ÷ deaths
KDA = (kills + assists) ÷ deaths
Kills needed = target × deaths − kills (with no more deaths)

Example: 24 kills, 16 deaths, target 2
2 × 16 − 24 = 8 more kills
  • The kills needed never go below zero; a player who is already above the target needs none.
  • The figure assumes no more deaths. Every further death means more kills are needed.

What the ratios do not show

  • Which opponents were defeated, or how strong they were.
  • Team play, objectives, or rounds in which the player did not take part.
  • Games that score kills differently: check the rules of your game before you compare two figures.

Worked example: 24 kills, 16 deaths and 6 assists

K/D is 24 ÷ 16 = 1.50. KDA is (24 + 6) ÷ 16 = 30 ÷ 16 = 1.88, to two decimals.

For a target K/D of 2 the player needs 2 × 16 = 32 kills in total, which is 8 more than the 24 now, if the deaths stay at 16.

Figure Value
K/D ratio 1.50
KDA ratio 1.88
Kills needed for a K/D of 2 8

Frequently asked questions

What is a good K/D ratio?

A ratio above 1 means more kills than deaths. What counts as good depends on the game and on the players you meet, so compare yourself with players of the same rank or lobby.

Why is no ratio shown when the deaths are zero?

A ratio divides by the deaths, and dividing by zero is not defined. With no deaths there is no ratio, so the page shows a dash and a note explaining why.

Is the KDA ratio the same in every game?

No. Dividing kills plus assists by deaths is common in multiplayer games, but some games weight the figures differently, and the game's own statistics screen is the reference.

Does the kills-needed figure assume I stop dying?

Yes. It keeps the deaths as they are and asks how many more kills reach the target. If you die again, the number of kills needed rises.

Can I use it for a season total?

Yes. Enter the season totals of kills, deaths and assists. The ratio is then a season ratio, which is steadier than the ratio of one match.

Sources

Figures and text last checked on Tuesday, November 10, 2026.

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